How do you design engaging and fair pvp game modes for different genres?
PvP, or player versus player, is a game mode where you can compete against other players in various ways, such as fighting, racing, or capturing objectives. PvP can be fun and challenging, but also frustrating and unfair if the game design is not balanced and engaging. How do you design pvp game modes for different genres that keep players hooked and satisfied? Here are some tips and examples to inspire you.