How do you communicate your design vision and goals with low fidelity game prototypes?
As a game designer, you have a vision and goals for your game project, but how do you communicate them effectively to your team, stakeholders, and testers? One way is to use low fidelity game prototypes, which are simple and rough versions of your game that focus on the core mechanics, features, and feedback. In this article, you will learn how to create and use low fidelity game prototypes to convey your design vision and goals, and what benefits and challenges they offer compared to high fidelity game prototypes.