How do you combine UV mapping with other texture coordinate systems like triplanar or spherical?
UV mapping is a technique for assigning texture coordinates to the vertices of a 3D model, so that a 2D image can be wrapped around it. However, UV mapping is not always the best option for every surface or texture. Sometimes, you may want to use other texture coordinate systems, such as triplanar or spherical, to achieve different effects or avoid distortions. In this article, you will learn how to combine UV mapping with other texture coordinate systems, and how to apply transformations to them, using some examples from Blender.