How can you use the observer pattern in event-driven systems?
Event-driven systems are a popular architectural style for building scalable, responsive, and decoupled applications. They rely on the communication of events between different components, such as services, modules, or objects, that react to changes in the system state or user actions. But how can you design your components to handle events effectively and avoid tight coupling or complex dependencies? One possible solution is to use the observer pattern, a well-known behavioral design pattern that defines a one-to-many relationship between a subject and multiple observers. In this article, you will learn what the observer pattern is, how it works, and how you can use it in event-driven systems.