How can you use DAOs to create more adaptive gaming ecosystems?
Gaming is a dynamic and creative industry that constantly evolves and adapts to new trends, technologies, and player preferences. However, traditional game development and publishing models often face challenges such as high costs, rigid structures, and limited participation from the gaming community. How can you use DAOs to create more adaptive gaming ecosystems that empower players, developers, and other stakeholders to collaborate, innovate, and govern the games they love?