How can you manage scope creep when stakeholders request new features?
Scope creep is a common challenge in game design, especially when stakeholders such as clients, publishers, or users demand new features that go beyond the original scope of the project. How can you manage scope creep without compromising your vision, budget, and timeline? Here are some tips to help you deal with this issue.
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Jennifer Lane??SXSW ?? GDCGeneral Manager, Another Axiom | Leadership | Production | Design | Live Direction | Women in Games Ambassador
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Jon LeslieSaaS | Games | Modern Work ?? Build better products with modern teams, tools, and techniques ?? Favro SVP, Product &…
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Samuel SawianEthical Game Designer | Mentor | Forest Seeker