To illustrate some of the concepts and methods discussed above, here are some examples of reward functions for different robotic tasks. For navigation, a common reward function is to give a positive reward for reaching the goal, a negative reward for hitting an obstacle, and a small negative reward for each step. This helps to encourage the robot to find the shortest and safest path to the goal. Additionally, the reward function can be learned from human demonstrations or preferences, or shaped by adding intermediate rewards or potential functions. For manipulation, a common reward function is to give a positive reward for achieving the desired pose or configuration, a negative reward for dropping or breaking the object, and a small negative reward for each action. This encourages the robot to perform the task accurately and efficiently. The reward function can also be learned from human feedback or reinforcement signals, or shaped by using inverse kinematics or trajectory optimization. Lastly, when it comes to interaction, a common reward function is to give a positive reward for fulfilling the user's request or need, a negative reward for violating the user's expectation or preference, and a small positive reward for maintaining the user's attention or engagement. This helps to encourage the robot to be responsive and adaptive to the user. Additionally, the reward function can be learned from human ratings or emotions, or shaped by using social norms or cues.