Once you have defined your objectives, you can choose the game elements that will best suit your purpose and audience. Game elements are the components that make a game fun, challenging, and rewarding, such as points, badges, levels, leaderboards, quests, challenges, feedback, rewards, and stories. You can use a combination of these elements to create a gamified experience that will appeal to different types of players and motivate them to engage with your pitch or proposal. For example, you can use points and badges to reward your audience for completing tasks, such as watching a video, answering a quiz, or sharing feedback. You can use levels and leaderboards to create a sense of progress and competition, such as ranking your audience based on their performance or participation. You can use quests and challenges to create a sense of adventure and curiosity, such as inviting your audience to explore your solution or solve a problem. You can use feedback and rewards to create a sense of satisfaction and recognition, such as providing positive comments, tips, or incentives. You can use stories to create a sense of immersion and emotion, such as telling a narrative that connects your solution to your audience's needs, goals, or values.