Dealing with student pushback on gamified activities. Are you ready to overcome their resistance?
Introducing gamification in education can transform a typical classroom into a dynamic learning environment. However, you might encounter resistance from students who are skeptical about these new methods. Gamification, which incorporates game design elements in non-game contexts, aims to boost engagement and motivation. But not all students might be on board initially. They may feel it's trivializing education or fear it will make learning more competitive. Your challenge is to navigate this pushback and turn skeptics into advocates for gamified learning.