You're collaborating on a VR project with conflicting priorities. How do you decide on 3D graphics features?
When conflicting priorities arise in a VR project, deciding on 3D graphics features is key. To balance the team's vision:
- Assess user experience needs to determine which features will most enhance interaction.
- Weigh the technical feasibility of each feature against the project timeline and resources.
- Hold a consensus-building meeting to discuss and align on the most critical features.
How do you handle priority clashes in collaborative projects?
You're collaborating on a VR project with conflicting priorities. How do you decide on 3D graphics features?
When conflicting priorities arise in a VR project, deciding on 3D graphics features is key. To balance the team's vision:
- Assess user experience needs to determine which features will most enhance interaction.
- Weigh the technical feasibility of each feature against the project timeline and resources.
- Hold a consensus-building meeting to discuss and align on the most critical features.
How do you handle priority clashes in collaborative projects?
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