What are some best practices for creating realistic and expressive facial rigs and skinning?
Rigging and skinning are two essential steps in creating realistic and expressive 3D models, especially for characters and creatures. Rigging involves creating a skeleton or a system of joints and controllers that allow you to animate the model. Skinning involves attaching the model's surface or mesh to the rig, so that it deforms properly when the rig moves. In this article, you will learn some best practices for rigging and skinning a 3D model, using examples from popular 3D modeling software.