What are the main challenges and limitations of mesh reconstruction from point clouds?
Mesh reconstruction from point clouds is a fundamental task in computer graphics, with applications in 3D scanning, modeling, animation, and visualization. It involves creating a smooth and accurate surface that represents the shape and appearance of a real or virtual object, based on a set of discrete points sampled from its surface. However, this task is not trivial, and it poses several challenges and limitations that require careful consideration and optimization. In this article, we will discuss some of the main ones, and how they affect the quality and performance of mesh reconstruction methods.