What are the drawbacks of using adapter pattern for performance and scalability?
The adapter pattern is a software design pattern that allows two incompatible interfaces to work together by providing a wrapper class that converts the input and output of one interface to match the other. It can be useful when you need to integrate legacy code, third-party libraries, or external systems that have different expectations or behaviors. However, the adapter pattern also has some drawbacks that can affect the performance and scalability of your application. In this article, we will explore some of these drawbacks and how to mitigate them.