What do you do if stakeholders in the gaming industry are unsatisfied with your project management?
Managing a gaming project is not an easy task. You have to balance the creative vision, the technical requirements, the budget, the schedule, and the expectations of various stakeholders, such as publishers, investors, team members, and players. But what do you do if some or all of these stakeholders are unsatisfied with your project management? How do you handle the feedback, the criticism, the conflicts, and the potential risks? Here are some tips to help you deal with stakeholder dissatisfaction in the gaming industry.