The choice between UV mapping and Ptex depends on several factors, such as the type and complexity of the model, the purpose and quality of the texture, the tools and software available, and the personal preference and workflow of the artist. Generally speaking, UV mapping is more suitable for models that have simple or regular shapes, low to medium polygon counts, and textures that need to be customized or reused. Ptex is more suitable for models that have complex or irregular shapes, high polygon counts, and textures that need to be realistic or seamless.
However, there is no definitive answer or rule for choosing between UV mapping and Ptex, as both methods have their pros and cons, and both methods can be combined or used in conjunction with other techniques. The best way to decide is to experiment and test both methods, and see which one works better for your project and your style.