What are the common pitfalls or challenges of using A* algorithm in Unity?
A* algorithm is a popular and efficient way to find the shortest path between two points in a game world. It works by using a heuristic function to estimate the cost of reaching the goal from each node, and then expanding the node with the lowest cost until the goal is found. However, implementing A* algorithm in Unity can pose some challenges and pitfalls that you should be aware of. In this article, we will show you how to implement A* algorithm in Unity using a grid-based system, and how to avoid some common problems that can affect the performance and accuracy of your pathfinding.