To show what is achievable with cloth simulation in games, here are some examples of titles that use cloth simulation in impressive and creative ways. Assassin's Creed Valhalla utilizes physics-based cloth simulation to create realistic and dynamic effects for characters' apparel, capes, hoods, and hair. The cloth simulation also adapts to the weather, environment, and characters' actions like wind, rain, snow, climbing, and fighting. Ghost of Tsushima deploys artist-driven cloth simulation to create stylized and expressive effects for characters' clothing, flags, banners, and leaves. Additionally, the cloth simulation enhances the mood, atmosphere, and aesthetics of the game such as the color, movement, and sound of the cloth. Lastly, Spider-Man incorporates hybrid cloth simulation to create realistic and interactive effects for Spider-Man's suit, webbing, and cape. The cloth simulation also responds to the physics, animation, and user input of Spider-Man such as swinging, jumping, and fighting.