What are the best practices for testing and debugging 3D models and plugins?
3D modeling is a creative and technical skill that involves creating and manipulating digital objects in three-dimensional space. Whether you use 3D modeling for animation, games, architecture, or other purposes, you need to ensure that your models and plugins work as intended and do not cause errors or glitches. In this article, you will learn some of the best practices for testing and debugging 3D models and plugins, such as using reference images, checking topology, validating geometry, testing performance, and troubleshooting issues.