What are the best practices for optimizing input parameters for different platforms and engines?
Input parameters are the dynamic values that you can expose and tweak in Substance Designer to control various aspects of your materials, such as colors, patterns, details, and effects. They can be very useful for creating variations, customizing your assets, and adapting to different contexts. However, they also have some limitations and trade-offs, especially when it comes to exporting and using your materials in different platforms and engines. In this article, we will explore some of the best practices for optimizing input parameters for different platforms and engines, and how to balance them with other techniques such as texture baking.