What are the best practices for creating shaders that work with different input devices?
Shaders are programs that control the appearance of 3D objects on the screen. They can create realistic lighting, shadows, textures, effects, and more. But not all input devices are the same. Some have more power, memory, or features than others. How can you create shaders that work with different input devices, such as PCs, consoles, mobiles, VR, or AR? Here are some best practices to follow.
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Hira AsimHelping CEOs and Founders Build their Brand and Generate leads through Better Visuals and Organic reach on LinkedIn |…
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