What are the benefits and challenges of using gamification in library instruction?
Gamification is the use of game elements, such as points, badges, levels, and feedback, to motivate and engage learners in a non-game context. It has been applied to various fields of education, including library instruction, which aims to help students develop information literacy skills and use library resources effectively. In this article, we will explore the benefits and challenges of using gamification in library instruction, and provide some examples and tips for designing and implementing gamified activities.