To add 3D objects and lights to the scene, you need two more components: a geometry and a material. The geometry is an object that defines the shape and vertices of the 3D object. The material is an object that defines the appearance and properties of the 3D object, such as color, texture, and transparency. You can create these components using the Three.js constructors, such as new THREE.BoxGeometry(), new THREE.MeshBasicMaterial(), and new THREE.Mesh(). You can also use loaders to import 3D models from external sources, such as JSON, OBJ, or GLTF files. To add lights, you can use the Three.js constructors, such as new THREE.AmbientLight(), new THREE.DirectionalLight(), and new THREE.PointLight().