How do you use the state pattern to manage the different states and transitions of your device driver?
If you are an embedded software programmer, you probably have to deal with device drivers that can have different states and transitions depending on the input, output, or internal events. For example, a device driver for a communication protocol might have states like idle, busy, error, or reset. How do you manage these states and transitions in a clear, flexible, and maintainable way? One possible solution is to use the state pattern, a design pattern that allows an object to change its behavior based on its internal state. In this article, you will learn how to use the state pattern to manage the different states and transitions of your device driver.