How do you use render layers and passes to speed up your baking and caching workflow?
Baking and caching are essential techniques for improving the performance and efficiency of your 3D rendering workflow. By storing and reusing complex calculations, such as lighting, shadows, textures, and animations, you can avoid having to recompute them each time you render. However, baking and caching does require a lot of time and disk space, especially when dealing with multiple objects, materials, and effects in a scene. To optimize your baking and caching workflow, it is important to use render layers and passes. Through this article you will learn how to use render layers and passes to speed up your baking and caching workflow. This includes organizing your scene into logical groups of objects and materials, isolating specific attributes and effects for baking and caching, combining and compositing different render layers and passes, as well as saving and managing your baked and cached files.