How do you use occlusion culling to reduce draw calls in Unity?
Occlusion culling is a technique that helps you improve the performance of your game by reducing the number of draw calls. Draw calls are requests from the CPU to the GPU to render a mesh, a material, or a texture. The more draw calls you have, the more workload for the GPU and the slower your game runs. Occlusion culling eliminates the draw calls for objects that are not visible to the camera, such as those behind walls, buildings, or terrain. In this article, you will learn how to use occlusion culling in Unity and how to optimize it for your game.