How do you use the bake model information node in Substance Designer?
Baking maps is a common and essential process in Substance Designer, as it allows you to transfer information from a high-poly model to a low-poly one. This can help you create realistic textures, normals, ambient occlusion, and other effects for your 3D assets. However, sometimes you may want to access and manipulate the baked data directly in your graph, without relying on external files or inputs. This is where the bake model information node comes in handy.