How do you test and iterate on your waypoint design to ensure optimal usability?
Waypoints are visual cues that guide players through a game level, such as arrows, markers, signs, or icons. They can help players navigate, orient, and progress in a game, but they can also affect the player's experience, immersion, and challenge. How do you test and iterate on your waypoint design to ensure optimal usability? Here are some tips and best practices to follow.