How do you test and debug particle systems across different platforms and devices?
Particle systems are a powerful tool for creating realistic and dynamic effects in 3D modeling software, such as smoke, fire, water, sparks, and more. However, they can also be challenging to test and debug across different platforms and devices, especially when it comes to performance, compatibility, and visual quality. In this article, you will learn some best practices for optimizing, testing, and debugging your particle systems, and how to avoid common pitfalls and errors.