How do you preserve sculpt layer information when exporting from Mudbox to Unreal Engine?
If you are a digital sculptor who uses Mudbox to create detailed models, you might wonder how to export your sculpt layers to Unreal Engine without losing their information. Sculpt layers are a powerful feature in Mudbox that allow you to add, edit, and blend different levels of detail and effects on your mesh. However, when you export your model as an FBX file, Mudbox flattens all your sculpt layers into one, which means you lose the ability to tweak them individually in Unreal Engine. In this article, we will show you how to preserve your sculpt layer information when exporting from Mudbox to Unreal Engine using a simple workflow.