To illustrate how to name interfaces that are derived or extended from other interfaces, let's look at some examples in different programming languages. For example, in C#, you might have an interface named IAnimal that represents a generic animal. This could be extended by ICarnivore, which adds a method named EatMeat, and IFeline, which adds a property named FurColor. A class named Lion would then implement IFeline and provide the concrete implementation of the methods and properties. In Python, you could have an interface named Animal, which can be inherited by Carnivore to add a method called eat_meat and by Feline to add a property called fur_color. The Lion class would then implement Feline and provide the concrete implementation of the methods and properties. Finally, in Swift, you may have a protocol named Animal representing a generic animal. This could be conformed to by Carnivore to add a method called eatMeat and by Feline to add a property called furColor. A struct named Lion would then conform to Feline and provide the concrete implementation of the methods and properties.