How do you manage UV mapping workflows for large-scale projects?
UV mapping is the process of assigning 2D coordinates to the vertices of a 3D model, so that it can be wrapped with a texture image. It is a crucial step in creating realistic and detailed 3D assets, especially for large-scale projects that involve multiple models, scenes, and materials. However, UV mapping can also be time-consuming, tedious, and prone to errors, if not managed properly. In this article, you will learn some tips and best practices for UV mapping workflows for large-scale projects, using some common tools and techniques.