How do you implement and test different levels of detail (LOD) for your game assets and scenes?
Level of detail (LOD) is a technique that reduces the complexity of your game assets and scenes depending on the distance from the camera, the screen size, and the performance requirements. By using LOD, you can optimize your game performance, memory usage, and loading times, while maintaining a high visual quality. In this article, you will learn how to implement and test different LOD levels for your game assets and scenes using some common game engines and tools.