How do you implement dynamic and adaptive audio systems that react to game events and states?
Audio programming is a crucial skill for game developers who want to create immersive and engaging soundscapes for their players. In this tutorial, you will learn how to implement dynamic and adaptive audio systems that react to game events and states, using the Unity engine and the FMOD middleware. You will need some basic knowledge of C# and audio concepts, as well as the Unity and FMOD software installed on your computer.