Once you have prepared your model, you can unwrap it into a UV map, which is the 2D representation of your model's surface. To do this, select your model and enter the UV editing mode in your software. You should see your model in the 3D view and your UV map in the 2D view. Then, choose an appropriate unwrapping method for your model, such as smart UV project, cylindrical, spherical, planar, or conformal. You can also combine different methods for different parts of your model depending on its shape and complexity. Once you have chosen a method, adjust your UVs to fit the UV space and use as much of it as possible without overlapping or leaving gaps between them. Additionally, you can scale, rotate, move, or align your UVs to improve their layout and orientation. Finally, relax your UVs to reduce distortion and stretching errors that occur when flattening a 3D model's surface into a 2D map. Various tools and algorithms can be used for this purpose such as pinning, smoothing or straightening. You should also check your UVs with different preview modes like checkerboard patterns, color gradients or texture painting to see how they affect the appearance of your model.