To demonstrate how to design and execute effective test cases for game scenarios and mechanics, here are some examples of test cases for different types and levels of testing. For unit testing, a test case can be written to test the functionality of a script that controls the movement of a character in a platformer game. This would involve providing keyboard inputs for moving left, right, up, and down, then observing the character's movement on the screen. The test criteria should include the expected speed, direction, and animation of the character's movement. Integration testing involves creating a test case for testing the compatibility of a scene that contains multiple assets and elements in an adventure game. The test steps involve loading the scene and exploring it using the mouse and keyboard. The criteria should include the expected appearance, sound, and interaction of the assets and elements in the scene. System testing requires a test case for testing the performance of a game that involves multiple players and online servers in a shooter game. The test data includes the number of players, the network bandwidth, and the server load. The steps involve joining a game session and playing it for a certain duration. The criteria should include frame rate, latency, stability, and quality of the game session.