To illustrate how these principles can be applied, here are some examples of AR design for different domains and purposes.
Education: AR can be used to enhance learning by providing interactive and contextual information, such as historical facts, scientific concepts, or cultural insights. For example, an AR app can overlay images and texts on a map to show the locations and events of a historical period. An AR headset can display 3D models and animations of human anatomy or chemical reactions. An AR projector can project cultural symbols and artifacts on a wall or a table.
Entertainment: AR can be used to create fun and immersive experiences, such as games, stories, or art. For example, an AR game can use the real world as a playground and challenge the user to find and collect virtual objects or characters. An AR story can use the user's voice and gestures to interact with the plot and the characters. An AR art can use the user's creativity and expression to create and share digital artworks.
Marketing: AR can be used to promote products or services by providing engaging and personalized information, such as features, benefits, or reviews. For example, an AR app can overlay images and texts on a product to show its details and specifications. An AR headset can simulate how a product or service would look or work in the real world, such as a car, a furniture, or a travel destination. An AR projector can display testimonials and ratings from other customers or influencers.