The second step to debug game AI and machine learning is to use debug tools that can help you visualize, monitor, and manipulate the AI or machine learning system. Depending on the engine and framework you are using, there may be different tools available, such as debuggers, profilers, loggers, inspectors, or editors. For example, you can use a debugger to pause, step, and resume the execution of the AI or machine learning code, and inspect the variables, functions, and memory. You can use a profiler to measure the performance and resource consumption of the AI or machine learning system, and identify bottlenecks and inefficiencies. You can use a logger to record and display the events, states, and actions of the AI or machine learning system, and analyze the data and patterns. You can use an inspector to view and modify the parameters, properties, and attributes of the AI or machine learning system, and experiment with different values and settings. You can use an editor to create and edit the AI or machine learning system, and test different scenarios and configurations.