How do you create realistic bump and normal maps from photos or scans?
Bump and normal maps are essential tools for adding realistic details to your 3D models without increasing the polygon count. They simulate the appearance of bumps, dents, scratches, and other surface variations by altering the way light reflects on the material. But how do you create them from photos or scans of real objects? In this article, you will learn the basics of bump and normal mapping, the difference between them, and the steps to generate them using Photoshop or a dedicated software.