How do you combine ray tracing and rasterization in Blender for faster rendering?
Ray tracing and rasterization are two different methods of rendering 3D scenes in Blender. Ray tracing simulates the realistic behavior of light rays, creating accurate reflections, refractions, shadows, and caustics. Rasterization converts 3D geometry into 2D pixels, using shaders and textures to create the appearance of lighting and materials. Both methods have advantages and disadvantages, depending on the complexity and style of the scene. In this article, you will learn how to combine ray tracing and rasterization in Blender for faster rendering, using the Eevee and Cycles engines.