When deciding the level of detail for your models and textures, consider the purpose, style, and scope of your project, the limitations and capabilities of your hardware and software, as well as the expectations and preferences of your audience. Generally speaking, use higher level of detail for objects that are closer, larger, or more important to the viewer. Objects with more details, variations or textures should also have higher level of detail. Similarly, dynamic, interactive or animated objects should have higher level of detail than static, passive or fixed objects. When it comes to realism, naturalness or complexity, opt for higher level of detail. Finally, objects that are more visible, exposed or lit should have higher level of detail than those that are hidden, occluded or dark.