How do you check and fix UV overlap in Blender using the UV editor?
UV mapping is the process of assigning 2D coordinates to the vertices of a 3D model, so that a texture can be applied to it. However, sometimes the UV map can have overlapping faces, which means that the same texture area is shared by more than one face. This can cause unwanted seams, distortion, or repetition in the texture. In this article, you will learn how to check and fix UV overlap in Blender using the UV editor.