How do you balance quality and performance when using normal maps in real-time rendering?
Normal maps are a common technique to add detail and realism to 3D models without increasing the polygon count. They are especially useful for real-time rendering applications, such as games and VR, where performance is crucial. But how do you balance quality and performance when using normal maps in your UV mapping workflow? In this article, we will explore some tips and best practices to achieve optimal results.