How do you avoid over-punishing or under-rewarding players for their actions?
One of the most challenging aspects of game design is creating a balanced and engaging reward and punishment system. How do you motivate players to pursue your goals, learn from their mistakes, and feel satisfied with their outcomes? How do you avoid over-punishing or under-rewarding players for their actions? In this article, we will explore some best practices for designing effective reward and punishment systems in games.