How do you avoid lag and jitter in 3D graphics?
Lag and jitter are two common problems that can ruin the experience of 3D graphics, whether you are creating them or enjoying them. Lag is the delay between your input and the output on the screen, while jitter is the inconsistency or variation in the output. Both can cause frustration, confusion, and poor performance. Fortunately, there are some techniques and best practices that can help you avoid or minimize lag and jitter in 3D graphics. In this article, we will cover some of the most important ones.