How do you avoid coercion and manipulation in gamified consent processes?
Gamification is the use of game elements and design principles to enhance the motivation, engagement, and experience of users in non-game contexts. It can be applied to various domains, such as education, health, marketing, and social change. However, gamification also raises ethical challenges, especially when it involves obtaining informed consent from users. Informed consent is the process of providing sufficient information and choice to users before they participate in a gamified activity, such as a research study, a service, or a product. How do you avoid coercion and manipulation in gamified consent processes? Here are some tips and best practices to ensure ethical gamification and respect for user autonomy.
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Andy PanHelping Businesses Gamify Their Customer & Employee Experiences | Remote Work Evangelist | Author | Organisation…
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Will Stuart-JonesPrincipal Solutions Consultant @ Redpoint Global Inc. - helping brands create a single of point of control for customer…
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Boris Zander ???Der will doch nur spielen…“ Entrepreneur | Consultant | Games Industry Ambassador | Keynote Speaker