How do you adjust the UV scale and rotation to fix UV overlap in Unity?
UV mapping is the process of assigning 2D coordinates to 3D geometry, so that textures can be applied to the surface. However, sometimes UV mapping can result in overlapping UVs, which means that different parts of the mesh share the same texture space. This can cause unwanted texture stretching, distortion, or repetition on the model. In this article, you will learn how to adjust the UV scale and rotation to fix UV overlap in Unity, using the UV Overlap Visualization tool and the Transform Tool.