Feedback is an essential part of grading simulations and games, as it can help your students learn from their experiences, correct their mistakes, and enhance their performance. It can be provided in different forms such as verbal, written, numerical, or graphical. Additionally, it can be provided at different times, for example before, during or after the simulation or game. Furthermore, feedback can be provided by different sources such as the instructor, peers, system or self. Examples of providing feedback in simulations and games include using technology to provide immediate and automated feedback to students in the simulation or game with sounds, colors, icons or messages indicating correctness. Technology can also provide delayed and personalized feedback to students after the simulation or game through emails, chats or forums offering specific constructive and actionable suggestions for improvement based on their performance. Additionally, technology can facilitate peer feedback among students in the simulation or game with online platforms, tools or games enabling sharing reviews and ratings of each other's performance. Finally, technology can encourage self-feedback by students in the simulation or game through portfolios, journals or reflections prompting them to evaluate and monitor their own performance.