Soundtracks and ambient music can be found in many games, and each game can have its own unique and memorable sound design. For example, The Legend of Zelda is known for its iconic and memorable soundtracks and ambient music, composed by Koji Kondo and others. This game series uses a variety of elements, types, and genres to create a sense of adventure, fantasy, and wonder; the main theme is a catchy and heroic melody that represents the spirit of the game, while the dungeon theme is a tense and mysterious music that creates a sense of challenge and danger. Silent Hill is known for its disturbing and atmospheric soundtracks and ambient music, composed by Akira Yamaoka and others. This game series uses a mix of adaptive, interactive, generative, and linear types to create a sense of horror, suspense, and psychological terror; the radio static is a interactive and generative sound that reacts to the presence of enemies, while the siren is a linear and adaptive sound that signals the transition to the nightmare world. Lastly, Journey is known for its beautiful and emotional soundtracks and ambient music, composed by Austin Wintory. This game uses a adaptive and interactive type to create a sense of exploration, discovery, and connection; the cello is a interactive and adaptive instrument that responds to the player's movement, while the flute is a interactive and adaptive instrument that responds to the player's communication.