How can you use normal maps to add detail and depth to 3D models?
If you want to create realistic and detailed 3D models, you need to use normal maps. Normal maps are a type of texture map that store information about the direction and intensity of the surface normals of a 3D model. Surface normals are vectors that point perpendicular to the surface of a 3D model and determine how it interacts with light and shadows. By using normal maps, you can simulate the appearance of bumps, dents, scratches, and other details on a 3D model without adding extra geometry or polygons. This can save you time, memory, and performance while improving the visual quality of your 3D models.