How can you use the memento pattern for undo and redo?
Undo and redo are common features in many applications, such as text editors, graphics editors, or games. They allow users to revert or repeat their actions and explore different scenarios without losing their work. But how can you implement undo and redo in a way that is easy to maintain, flexible, and consistent? One possible solution is to use the memento pattern, a behavioral design pattern that helps you capture and restore the state of an object without exposing its internal details. In this article, you will learn what the memento pattern is, how it works, and how you can use it for undo and redo.